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Saturday, August 24, 2013

New Palladium Creature: Warkor






Image is provided by monique robert studios.

Warkor

Description: The warkor is a creature that is large like a rhino and tough like one too with this exception, the warkor is mild gentle and a grazer. This creature was a war mount of the Chaos Wars and when the war was over and it was time to put things in their place, because of bad memories, this creature was put behind the stone curtain of the Northern Wilderness to fend for itself.

These gentle giants are also in remote areas near the Nimro mountains and are used as a beast of burden and wagon pulling. This beast has a tougher meat and heaver hide just perfect for those rougher winters or giant lifestyle.
The creature might be bovine in behavior but has no horns but a tough thick skull and tusker like fangs. Their padded feet allow them to displace their immense weight evenly so that they can run and move. Jumping is not possible but rearing up on their hind legs is. Their roar can be heard for about a half mile and sounds like a tuba being blasted.

What makes this creature unique is that it has the inate ability to smell fairie mushrooms and decern from the poison ones. Those that hone this creature's tallents are able to get the mushroom and upon eating it gain a +20 to their P.P.E. for 24 hours until the effects of the magic fungus disipates. These creatures have become (because of this) coveted by man and fairie alike and can be found grazing near fairie rings protected by the fairie folk. 

Alignment: Scrupulous when trained; tends to nip at the hand that feeds it.
The Eight Attributes: I.Q.: 1D4 M.E.: 2D6 M.A.: 2D6 (they are irritable at times) P.S.: 5D6 (supernatural) P.P.: 2D6 P.E.: 4D6 P.B.: 2D6 Spd.: 5D6X2
Hit Points: P.E. + 10
S.D.C.: 1D6X10
Natural A.R.: 9
Horror Factor: 8 (due to their size)
P.P.E.: 2D6
O.C.C.: Not Applicable
Natural Abilities: The warkor spit and when they do it’s a lot of mucus (equal to a gallon).  The gallon of goop is similar to a camel or lamas spit; debilitating but does not hinder movement to much (-1 to strike parry and dodge). The bark from this creature can be heard for a half mile when they are angry but most of the time they are mild. The bark alerts other warkor of possible danger as well as their giant masters.
Attacks per Melee: 2 (slow)
Damage: When the creature bucks up, the stomp attack is horrifying (H.F.:12) and the victim may freeze in terror. They also bite with their razor sharp teeth. To those they know it’s a meager nip (1D4) but to those that they do not know it can be terrible 6D6. Also a shoulder block (body block or head butt) is hard on those who get impact even at a standstill. Stand still: 3D6 Ramming speed: 6D6.
Bonuses: +2 to strike, +2 to initiative
Magic: None
Psionics: Six Sense, See the Invisible, Empathic Transmission
Value: Alive: 1200 to 1800 (not sold in human communities), Fur: 300 to 600, Meat: 100 to 300
Average Life Span: 80 to 120 years (The older produce the sweeter meat and softer coats)
Habitat: Prefer cold climates near mountainous regions.
Range: Lower Northern Wilderness, Land of the Damned, Ophid Grasslands but can be found near Mount Nimro (thanks to the giants). Those creatures will have shorter fur.
Language: Not Applicable
Enemies: Not Applicable
Allies: Not Applicable
Size: Twelve feet tall and sixteen to twenty feet across
Weight: 1400 lbs.
Notes: These timid and shy creatures are a bit jumpy (-3 to initiative) and will bite and ram those they do not know or like. They tend to adopt certain individuals after 1D6 months and consider them part of the herd. At that point they will not jump at their approach and will not run away.

Monday, August 19, 2013

New Palladium Creature: Shinnies



Shinies (Revised)
The Shinies are a mild peaceful collective of creatures, which love all things shiny. They love shiny things so much that the mischievous creatures will use their magic to acquire it. Silver spoons to Rune Swords its all the same to the Shinies. They just want to get their hands on it. Their initial attack is to wait for the victims to sleep then use their magic to further induce sleep. Then “trade” the victims, their shiny thing, for something non-shiny. Those who catch on to the Shinies before they trade can negotiate with them for a larger “shiny” thing by giving them a smaller “shiny” thing, but that’s as far as they can be by in their trade can go.

 The Shinies have a dark side too. When the Shinies are attacked they are provoked to anger. They become so angry that they use their magic to subdue their target than bite the living day lights out of their victim (not to the death but to the pain). You can rob the dead only once is a common saying. Some die; those who survive usually do because of good armor or racial characteristics.

Attributes:
I.Q.: 2D6, M.E.: 2D6, M.A.: 4D6, P.S.: 1D6, P.P.: 2D6+3, P.E.: 1D6+4, P.B.: 3D6, Spd.: 4D6
Alignment: Scrupulous
Hit Points: P.E. +6
S.D.C.: 2D6
P.P.E.: 4D6+P.E.
Natural Armor Rating: 8
Natural Abilities: Climbing (90%), 90 foot night vision, keen normal vision and keen sense of hearing.
Combat: 1 attacks per melee
Damage: 1D6 per bite. 1D4 claw attack
Bonuses: +1 to strike, +3 to parry and dodge
Magic: The creature is capable of the following spells: Befuddle, Sleep, Cloud of Smoke, Blinding Flash, Mend Cloth, Fools Gold, Invisibility Simple, & Faeries Dance.
Psionics: None
Skills: Language: Faerie, and Gobblely 98%, Identifies Fruits and Plants, 75%, Preserve Food 75%, Land Navigation 98% (within a hundred miles of their place), Track Animals 35%, Preserve Food 80%, Faerie Lore 70%, Prowl 70%, Climb 90%, W.P.: Knife. Skills do not increase.
Average Life Span: 1200 years (not true immortal but to most races they seem so).
Habitat: Large Trees (60 feet or more) and heavy forests. They hate snow and will not come out in the winter.
Enemies: Dark Faeries, and creatures of evil alignments
Allies: Common Faeries and creatures of good alignments
Size: 1 foot tall
Weight: half a pound

Note: These creatures are very friendly (will give directions, play and such) and their only mischief is that they love things that are shiny and bright. They tend to get too close to humans just to see if they’ll "trade". If they are evil humans they tend to just steal knowing that the evil have no need for shiny things and can hurt them less if they went without. 

Image found at The Smallest User Blog

Saturday, August 10, 2013

SAW


Oscar was not supposed to survive the bioengineering test. He accidentally entered the test room and when he entered the door slammed shut with him inside.  He was only there to move clean some papers. No one can figure out what happened because the team has only used clones for ‘human’ testing.  With the death of each clone the project was doomed to fail. Mr. Cleaver was going to give the project the thumbs down in the week when Oscar went into that room.  Originally he was going to pick up the papers and leave but he knew that he was going to lose his job when the project so he decided to eat lunch in the room and with that thought he sat in a desk chair and leaned on the consul. It was his drink that spilled on the consul that sent off the project and the cellular modulation synthesizer turned on and fired at the only cellular creature in the room, Oscar. What happened next was a fat overweight and under paid maintenance man was transformed into a lean mean fighting machine.  The process could have been duplicated has the machine been turned off but while Oscar was being transformed the machine was overheating.  The explosion should have killed Oscar. It would be a month before Oscar would be released, skin severely burned, blind in one eye and right hand deformed. For several weeks after he healed but he could never use his hand nor see very well. Then it happened, the DNA that has been changed by the experiment kicked in. While sitting on a street corner begging for money, some thieves decided to rob him and out of defense he covered his face with his arms expecting the worse. From within a fire ignited and Oscar snapped. He was not going to be robbed again. As one villain raised his bat to strike the young man from Oscar’s withered hand a spinning blade fired and sawed the villain in half. The second assailant shocked, began to run but didn’t make it more than twenty feet before being killed by the same spinning blade that had killed the first creep. Because it was in the street alley ways, the death of the two was not witnessed. Oscar took the money and rebuilt himself to become the new vigilante SAW.

SAW
Real Name: Oscar Wilde
IQ: 12
ME: 11
MA: 10
PS: 8
PP:  5
PE: 8
PB: 7
SPD: 22

Alignment: Unprincipled
Height: 5’8”
Weight: 187
Level: 3
HP: 18
SDC: 40

Skills:
Electronics Program
Pilot Basic Program
10 Secondaries

Side Effects: Chronic Pain
Nature of the Experiment: Radiation
General Type of Experiment:  Attempt o Create Superhero
Number of Abilities: 1 major, 2 minors
Sponsoring Organization: Gene Tech Labs (Military affiliated labs)
Status: Powers are unknown to the organization

Spinning Blades – Minor (An Original by me)
This power creates a series of energy disks spinning at high speed that cuts into Armor Ratings like they were rice paper but don’t do a whole lot of damage. These flying disks are under the complete control of the user. The disk is used like an energy expulsion in that they are instantly created and launch at their desired direction but spin out of control as soon as they are out of range.
·         Range of this power is 1000 feet (+20 feet per level of experience).
·         Damage from each blade is 3D6 (+1D6 at levels 3, 6, 9, 12, 15).
·         Victims have a -2 to armor rating and dodge. Characters cannot parry the energy unless they have a means of parrying energy.

Minor: Heighten Sense of Touch

Major: Shape Change

Tuesday, July 30, 2013

Secrets of Cyberspace part 1


Randy looked up though his broken glasses. The rim on the right size was tapped and he had not taken time to have it replaced.
"What do you want Marlin?"
Standing over him was a large structured man and was one of the QB's in college.He had his hair pulled back in a pony tail and a large grin showing his perfect teeth.His arms were loaded with a reams worth of paper. As he let it go it banged on the desk with a thud.
"What the...?"
Randy was about to jump up but Marlin's face didn't change.
"We... and I mean you... are pulling an all nighter."
"What!"
"Don't interrupt NERD... as I was saying "we" are pulling an all nighter. Professor Jones as commissioned us to exercise the fullest extent on a theory on a new dimension called Cyberspace."
The college freshman's face changed to one of disgust and frustration.
"What?"
The Proof says that there is an additional dimension besides the two that he discovered and wants us to write on his theories of this new digital dimension.
"The internet?"
Randy was now pissed. He was sure that this ape was playing with him.
"No Jefferson..."
"Einstein?"
"What ever! He wants us to explore the possibility that there is life in Cyberspace."
"Whats the papers?"
"The Proof says that these papers are text written by an ancient race of beings that have seen and lived in the realm."
"Oh no. I am not being sucked into this. I have a date tonight this will wait!"
"No Nerd, it won't. The Proof says that some of these scrolls have supposed ancient mystic properties that lead to the dimension and we are going to figure out what it is and form a hypothessss...... hypooothaaaa..."
"Hypothesis"
"Yea, that and then figure out a way to get to this place."
Marlin stood back his face a glow with what he said.Randy was not amused.
"Really?"
"Yup. Get started."
Marlin turned on his heal with the intention of walking out.
"No", Randy spoke mater-of-fact.
Marlins face changed. He slammed his fists down on the desk and got into Randy's face. The expression was that of rage and Randy was certain that he could kill him if he got the chance.Randy back down his face that expressed courage and disgust was now scrambling to adjust the broken lenses on his face.
"Listen Nerd! I knew that you would not cooperate so you had your chance and this research is going to be done."
Randy was seized by the nap of his collar and pulled into Marlins face. From behind Marlin the sound of the door opening came.

Image provided by Millennium Nazis

Tuesday, June 25, 2013

The 10 Commandments of GM'ing

Image is provided by Star Gazer.

By the way this site that I got the image from is a good reference for GM knowledge too. 

Ok I have no ten commandments but I was working on it. The concept intrigues me.My cousin and I have thought of ground principles that might help with being a game master. Among them would be some ground rules that might be guidelines as to measure the scales. For example I would say that if the characters do something there needs to be a ripple not necessarily a consequence or reward but something that says that they were there. If you bring up a sword, barn, fisherman (noun) etc. and the characters affect it then there is going to be consequence of your actions because the game is all about the characters. Like a novel or movie, a game is all about the characters and that sometimes means notes. If there is a fisherman that is affected have someone save a note as to what they did to affect them. If the GM describes a sword and its discarded by the characters, if you took time to create it have it show up again. If the characters burn down a barn or just sleep in it mark the impact.

The other point that I needed to make is ground principles need to be understood. Like if you swing the pendulum one direction (bad guys have the characters cornered) then have it swing in the opposite direction just as equal (help is on the way). The deeper the trouble for the characters, the greater the means to get out of the trouble. That being said if the characters dug themselves into the problem in the first place I would recommend a slower (yet equal) means of getting out.

Star Trek talks about a prime directive (ground rules that they will not break or have a great reason for breaking them) and N.P.C.'s should have a prime directive. Personally it should tie to their occupation, the one skill they are known for or history with the characters. Something that says that no matter what they will not break that rule (unless something comes up that is strong enough to break it; ie love, envy, hate, greed, jealousy etc.) Remember that this is an overwhelming sensation that forces them to break the code not just a whim.

Ill do more when I come to more inspiration and I hope to have Jayson and his brother Ron write something as well. Should you have an interest in putting in something into this pot please let me know. I would love to have your GM input.

Wednesday, May 22, 2013

Arboreal Dwarves Revisited

Looking back at some old posts, I noticed that I never finished my post regarding the Arboreal Dwarves.

Due to agressive predatorization of all humanoid races by the vicious ****** in the Mountains of ***** the Dwarves were pushed out of their earthen homes and into the tall protective Trees of Uzaram-kirikhul. Centuries passed and the Dwarves adapted to this new home. They became quite adept to life in the canopies high off the ground. Their culture left behind many of the old ways, and embraced their new life in the trees. They began to call themselves the Khazurmazad.



One important change that happened was a change in leadership. Where ancient dwarves follow a lineage of Kings, these new Arboreal Dwarves had a lineage of Queens. The reason for this was simple. After the great devastation of the Dwarves by the vicious ******, many males had been killed. All their Kings were dead and no one stood in line to take up their fallen crowns, none but the strong women who survived. It was the first Khazurmazad Queen that led her people to the trees and saved them from a cruel death. The prouder men, stayed behind and were slain. Because of this leadership, women and beauty are highly regarded by the Arboreal Dwarf Clans. Today, Arboreal Dwarf Clans are lead by a council of Dwarven Queens.

Other dwarven races that adhere more to the older ways assume that the Khazurmazad are soft because of their choice of leadership. But, this is not true. Arboreal Dwarves are just as hardy, stout and aggressive as any other dwarven race, if not more so. The reason for this is their competitive culture. The greatest honor for a male Arboreal Dwarf is to be choosen to be the mate of one of the Queens. The Queens choose a different mate for each different offspring that they birth. The mate is chosen only after proofing themselves worthy through perilous contest, some that pit male against male. Other contest involve the great Zurm-menemel Arenas where dwarven males fight against each other and other ferocious aboreal beasts.

The Zurm-menemel are great wooden pits that are suspended from the the tops of trees. They are designed like a funnel. Those who fall within the pit are dragged to the center and fall to their deaths. Tied to various parts of the pit are huge amount of rope rigging. The Zurm-menemel serve as a means of weeding out the weakest of their race, and to breed strength. It is also a training ground for arboreal skills that are needed in survival in the trees. Lastly, it is the means by which the Queens choose their mates, thus progressing their species. As such, the Zurm-menemel are a VERY important part of the Arboreal Dwarf culture.

Arboreal Dwarves are masters at training the giant Uzharmutunzel, Wooly Mammoth Spider. They breed and raise the giant Uzharmutunzel. Young Khazurmaz Dwarves learn early to care for the spiders and their eggs. Weapons of the Khazurmazad are entirely hewn from the wood taken from the Uzaram-kirikhul trees. It is near the strength of iron. The Uzaram-kirikhul trees are are several hundred feet high.

MORE TO COME....

Friday, April 5, 2013

The Connection



Image from Talaria Enterprises

 Nate and I have been pushing around this idea a long time. I remember the first day he told me about creating Cyberspace as a world for Nightbane. I was still living in Moscow, ID going to school. I was on an errand getting groceries at Winco supermarket. The idea was so compelling that I stayed in the parking lot discussing the possibilities with Nate, rather than finish my errand. By the time we were down, most certainly an hour had gone by. We summed up everything, yet we knew that we had only taken the first bite of this elephant.
Years passed and sadly so did this idea. Even sadder still, I dropped contact with my cousin for several years. The pangs of long distance separates the closest of bonds. Yet, fate intervened. Out of the blue Nate sent me an invite to his Obsidian Portal game. I had just freed up some time with my busy life; and I needed something to cheer me up from a depressing adjuct in my life. Thus, it seemed like a great idea to pick up gaming once more in my life. To Nate's surprise and delight, I told him yes!
Once again we began to interweave a legacy of ideas fueled by our combined imaginations. It was very exciting. Though, Cyberspace was not part of those early conversations in our reunion. Rather, we focused about a beautiful Heroes Unlimited plot. It was a plot as thick as pea soup, riddled with intrigue and deceit! But this is not our topic; I digress. Soon we returned to Cyberspace picking up where we had left off. But one thing had always bothered me about the idea. There never seemed to be a solid REASON for the Nightbane to ENTER Cyberspace. We needed to have a stronger motive!
I put my thinking cap on and went to work. I threw tons of ideas at Nate, some of them good (but not quite great), and others down right terrible. This went back and forth futility. We almost tanked the whole thing, until the idea hit me. CONNECTION! Cyberspace is all about connection. In the real world we use Cyberspace to connect ourselves with everyone else. We have Facebook and Twitter. We send emails. We create websites of information. We participate in forums. You right now are connected to my ideas and Nate's ideas through this very blog. So why should the motive behind Nightbane' Cyberspace be any different.
We began to lay out this plan with Connections as the center. As you will find out more, the motives became SO STRONG we had to pull back a bit. We feared that we were overshadowing the Core of Nightbane. Now with the finishing touches we just placed on this plot TODAY, all GM's will be blown away with what is coming down the pike. Just as the Matrix blew your mind the first time you saw it. Our Cyberspace will pull you in and won't let go. We have captured everything that is great about Nightbane: the mystery, the history, the conspiracy, the intrigue, the dark motives...but most importantly...the NIGHTBANE!

Thursday, April 4, 2013

My Nightbane short



Image provided by Threads of our Fabric


Dr. Eric Houser stared at the man across the room. The lights were dim and the strongest of it came from the fireplace. A servant came with a drink for the doctor and his host. Not a word had transpired in over ten minutes while he was stewing on why he was here. Finally his host spoke.
“Doctor, do you know why you are here?”
Eric sipped the wine in the glass.  “I don’t believe I do. Is it about cyber space?”
His host took a sip of his own drink. “I wish that it was as simple as that twisted labyrinth. No doctor, we are not here to talk about the Beast or the twisted hunters or even the living avatars. I want to talk to you about the Mirror Wall.”
“I am not familiar with that”, said the doctor adjusting in his seat.
His host put down his drink on the coffee table before them and proceeded to light up a cigarette.
“I believe you do. As you know there has been disappearances and talk of monsters. Eric, I don’t need to coat it for you creatures are coming from somewhere.”
“And you believe it’s this ‘Mirror Wall’?
Eric you are the foremost expert on dimensional physics. I cannot claim to know everything but my men have discovered a place in the Mirror Wall, a fragment as to where Cyberspace resides. I believe I know where the ‘Night Men’…”
“Nightbane”, the doctor corrected.
“Yes, the Nightbane, as you call them, come from. The Mirror Wall holds so many secrets. I believe that I have found where all of these dimensions cross.
“The Mirror Wall?”
Yes. It is the source of our dimensional fabric. Through it I have seen the Hell, Dream River, Astral Plane, Heaven and Cyberspace.”
The doctor shifted uncomfortably in his seat. He gulped down his drink. “Why are you telling me this?”
“Oh doctor,” the host said with a smile, “I want your help to break it. Could you imagine the power the Mirror Wall has? Why, think of the power that would be unleashed. All those dimensions capable of being seen all at once, think of the possibilities.”
The doctor stood up. “This is complete bull. I thought that you were serious when you asked me to work for you Cornelius. The talk of Heaven and Hell and nonsense places, I thought you took my work serious?”
Doctor Houser stood up to leave. He placed his drink down and was about to thank his host for the invite.
“Sit down Eric!  What I am talking about is not as simple as the Matrix or Tron or any other sci-fi movie you have seen. This is not as simple as going down the rabbit hole, what we will discover could be the reason why the government is paying us so much to do this research.”
The doctor had almost put his glass down when he paused. “What would we gain by this?”
“Does it matter? We would be paid till our grandchildren were old on their death beds if we are correct.”
Eric paused and reflected on the possibility.
“No”, the doctor said finally, calmly. When we discovered hell, something attempted to get out. When we discovered cyberspace, again something attempted to get out. When we explored the astral plane…. You get the picture. I am not going to help you with this project. Not this time Cornelius”.
The doctor turned to leave; shock filled his face as he heard the shot and felt the sharp pain. The servant stood in front of him with a fire arm pointed and smoking.
“Tis a shame” Cornelius said casually.
The two watched as the doctor fell to his knees and then to his face.
“Gordon, would you be so kind to clean the doctor from my study and let the doctors family know that he was in a terrible accident?”
The servant lowered the gun. “Right away, sir”.

Tuesday, April 2, 2013

Pariah Faction

Image located at Lilithezine


The Pariah Faction is one of the original most public/secret factions. They have the most human appearance but equally aloof as the other factions. These Ken and Barbie dolls walk among men and women without the slightest attraction to themselves.
The special thing that separated Pariah from the rest of the other Factions was their ability to hide in plain sight. They insist on being in their morphus 7/24. The prime reason for this was the morphus form is stronger, faster, more intimidating and better looking.  
 Dark Day changed all of that.
Originally they could move freely among their fellow humans unnoticed but that magical day doomed that.
The most odd of the Pariah is that they are social outcasts for their forwardness and secret use of their Talents. This has caused them to clash with people in power as they have occasionally attempt to use their sheer power to push their way to the top (Remember, they’re Nightbane all the time).
Before Dark Day they walked down the streets and had normal jobs. They were postmen, construction workers, street riff raff, etc. There was no city in the world that they didn’t inhabit. The only thing that threatened the Pariah Faction was the random Nightlords attack from one of their princes’ witch was quickly hunted at night and slaughtered. But that changed. With the coming of Dark Day the Pariah suddenly were afraid. Their openness was threatened and they were angry. The whole ploy of the game was to be a Nighbane and not even be known as one. Suddenly they where pushed into hiding attempting to know about their enemy. For a long time they were part of the Underground and Resistance.
Through experience they slowly began to realize that the supernatural Nightlords also enjoyed being in public without being noticed. Sure, they had control of the government but their secret was so precious that they would never attack the Pariah openly with out first attempting to frame them, abduct them, and even murder them in silence and in the dark.
They realize their edge. If they stayed in groups large enough, the Nightlords could not attack. They threatened the Nightlords with exposure if they attacked. Even if they were marked as terrorists and street scum, the thought of their supernatural nature being exposed without the Pariahs scared them. They knew that they could not send ignorant humans and that Nightbane could sense Nightlord minions.
The Pariah was a boastful bunch. They would put their boldness in the face of the other less attractive (horrific?) factions.
The Underground Railroad didn’t like the openness of the Pariah. The Underground Railroad, interesting enough, will not even defend the Pariah because they tend to be a bunch of loose cannons.
The Resistance and Freak Club admired their ability to hide their attacks in plain sight in the form of theft, muggings and murder. However enmity between the “pretty” and “ugly” caused enough tension that even they could not merge forces, so they remain strong allies.
Spook Squad didn’t even suspect that some of its members were Pariah Nightbane (double agents) until Dark Day and afterward were more careful in their screening process.
The Pariah are vaguely aware of the Warlords, Seekers, Nocturnes and Guardians. Their “special” talents draw attention to themselves but they have shown no interest. 
The most interesting faction that caught their attention was the Freak Club. How anyone would be a Nighbane and party after Dark Day was beyond them but interesting enough.
            When Dark Day happened the Pariah Faction was so caught off guard and ill prepared that the faction almost went into extinction.   Dark Day was so violent for the faction. Their open supernatural scent was like a lighthouse to a ship. The Nightlords and their minions could not help but be drawn in and attack. 

Lightlands


Image is at FanPop

Lightlands
The Outer Perimeter
            There is a piece of paradise that is occasionally invaded by the Shadow Mantis and other creatures of the Void. The astral kingdom has thousands of links to other worlds and is mistaken for “heaven” or some other heavenly place. Perhaps this is because it’s only accessible in a person astral form by most beings. Out of the hundreds of millions of humans on Earth and in the Nightlands as well as countless other beings only a select few (under a hundred) have seen Lightlands and have lived to tell about it. For the most part, Lightlands are understood to be a myth and legend and pursuers of the place have disappeared, been attacked by the Shadow Mantis or other creatures of the Void, or never left the Lightlands when they got there. There is one other rumor, and that is that the Lightlords do not want their place disturbed and openly attack those who attempt to leave without their permission.
            Scripture and other ancient text on the place do not disclose this information and no one in the Lightlands has led on that there was a problem to those that visit the place. Only one text book speaks of the attacks from the Lightlands:

“…and there was a fire in heaven and the cherubim and the flaming swords slew the champions of good and evil to be never seen again. So the gods kept the gatekeepers close and the doors of heaven locked…”
~ Angelica Christica ~

The ancient text is written in Gallic and later translated to Latin by an French monk for church wide use. Unfortunately the monk was tried and hung for publishing such mockery of the church and especially of God and the heathens were hunted down by the English empire only to never be found. All the copies of the book were taken and burned leaving very little trace of the book. Only now can the text can be discovered in very few European countries but not currently in America (at least that’s what’s supposed).
            Another text speaks of the mysterious heaven in the Void by saying:

“…show me Heaven on Earth and open mine eyes to the cherubim that guard its gates…

This and dozens of references of similar text are in the book called Dark Heaven. The book talks about a war in “heaven” and the banishment of the minions of one called Son of the Morning. The text is roughly translated English with some other words that have no translation mixed in the text (-20% to the Language: English skill). In the text that can be understood there is talk of giant lizards and winged creates spitting fire and races that are similar to creatures written in books of fiction. There is also talk of some beings called the Sleeping Ones or Hidden Ones. Some speculate that these beings are the Lightlords or Greorgian (those that are aware of them) while others speculate that there are more gods then the ones spoken by scripture and ancient scrolls and plates.
            Many people have investigated the rumors of the Lightlands by attempting to explore the Astral Plane and the Dreamstream to uncover the rumors but their shallow search has revealed nothing and yet the rumors persist.

The Lightland World
Lightlands in general appear as a world that is similar to Earth in its appearance as if it was a pocket dimension in the Void. Most every city is duplicated and given more angelic names such as Heavens Gate Missouri (St. Louis) but this is exclusive to the larger cities or cities with more demonic names. Most every city in the world has a angelic name of sorts and exhibits a similar landscape as well.
The hills and planes are peaceful and it’s almost what people would expect of heaven. Larger areas of land mass allow the animals and people to live almost separate lives.
The lakes and rivers are similar to the Nightlands though being oceans of fire. Those “pure” (principle) people will not be burned by this ever pure water with flames. Not all creatures that live in the Lightlands are considered pure and thus boats and other means of travel to cross the oceans are made available.

Lightland History
Back when man was young and earth was filled with the potential of many worlds, Nightlands was among one of the many worlds accessible though the Mirrorwall and not easily accessible. But things don’t stay innocent. As man began to learn and grow in magic and knowledge, rumor and myth has it, that the Dark began to stir looking for a way to grow and brew its contempt. Earth was young as I mentioned earlier and so it knew no evil because it knew no good. Disputations were small and infrequent, that was before Kane (Cain?) who first discovered the Dark. He made a pact with the Dark to serve it and do its bidding.
Kane
It is not clear who is Kane the first of the worshipers of the Dark. Some say that he had ties to the first man on the earth. Others say that the man Kane was a descendent of a later time after the floods of Noah and is a descendant of that same man. Being an immortal, he travel the world teaching the dark arts to those he found worthy. It is said that Kane was behind every major nation in the world and when he was done with it he would start a new one, a stronger and larger one. Then with the new armies and navies he would destroy the old empire that he helped to create. Examples have shown themselves throughout history; Greece, Rome, Babylon, Samaria, Egypt, and the lists go on and on.
            Some say that his ties to the Lightlands is that he was once a angel of the hosts of the Lightlands, while others say that the Lightlords kept Kane away from the family of Adam. Some say that he is a daemon that roams the land in search for opportunity of greedy and power hungry men.
To say the least, today Kane roams the land in search for the blessed lands of Lightlands searching for every opening and cranny he can get to.
Kane can be easily identified by the gross large mark on his face that covers half of his face. This scar is around his eyes and he covers it with little difficulty; sunglasses a low bill on his cap, a low covering hood that shielded his eyes, etc. the coming of the 20th century has been a great asset to him; how he doesn’t have to see his clients in person but via electronic communication.
He has been the back bone to many countries. When Dark Day came, Kane knew that the Nightlords would want a piece of his paradise. Little did he know that the Nightlords would be so powerful and so impacting, he almost every country that he had started, so he made uneasy pacts with men of magic to maintain his power over his smaller countries. Currently he lives as chief advisor to many of the leaders of New Guinea plotting his chance at expansion again. He keeps a sharp eye out for any Night Prince or minion of the Nightlands killing them on sight and in secret. This has lead to rumors of a serial killer in New Guinea that picks political figures as their targets. Some have become afraid of running for office for the year 2012. 
The Origins of the Guardians
            Some people have the makings of greatness in them. As the scripture says “Many are called, but few are chosen”. Never could a statement be more true then those from the Guardian origin.
            The Guardians start comes from a simple lifestyle that desires to make a change for good. These people come from all walks of life. There is no mold that they truly come from except that they want to be good and fight for good as well. These individuals at a subconscious level reach out to forces of good; gods, Lightlords, higher self, etc. From there the details are fuzzy. Some say that the Guardians get in touch with a fragment of themselves that is connected to an inner power and start the transformation them selves. Others say that the power comes from the Higher Beings that are out there that they have reach out to and they impart some of their essence that starts the transformation. The Lightlords and Light Princes know their origin but will not say how it is started or the full effects of becoming a being of light.
The Conspiracy
            It has been rumored among some of the splintered sub-factions of the Guardians that there is a conspiracy about the Light Princes and their rumored desire to take over Earth. Wile some say that its mentioned in darker text, others dispute it as a means of hurting the Guardians.
            Part of the idea is to form a new pantheon of Gods and Angels to be the new saviors of Earth. The best part of their plan is that they know that the Light Lords are too busy to know what they are up to keeping some secret safe and unexposed, although what it is, is unnerving. The plan is still in the works as Earths inhabitants do not believe in pantheons but for the most part are Christians. To fight this they have focused their strength on the world that believes in multiple gods. They hope that their influence and popularity will give them the strength of getting rid of the Nightlords and their minions. The plan will not get into full swing for another twelve years as they are still suspicious of being caught by the Lightlords. They have yet to know the impact of their plan on the Lightlords and weather or not their plan will be prematurely cut off before it gets a chance to get into full swing.