This blog is for those that enjoy all Rifts, Palladium and Heroes Unlimited games that we have. I am writing anything and everything that comes to mind on the subject. Recently I have started to add new material that could be used by a GM that would improve the game for other GM's and their players. I have invited new writers and hope to add new material with these other writers.
Tuesday, November 13, 2007
More Paint
Graffiti
No one knows who or what Graffiti is or was only that they talk always in the third person and that they are constantly laughing. Some speculate that the creature that was once Betty Irons is Graffiti as she was in a scaffolding accident that ended her billboard painting career. When she hit the ground there was a huge pile of colors as she was working with about 16 colors. No one could separate the blood from the paint and when she was carted away that was all anyone remembered. Months passed by and the incident was forgotten.
When Graffiti came into the picture she was a swirl of colors and the only thing true to a human being was that it was female in shape and had white pupils for eyes. Its first attack was against the very building that watched Betty fall. It would be 40 minutes before heroes would leave the building empty handed with two dead and forty injured. Since then Graffiti has been involved in hit and run assaults all throughout Century Station. There ins no real rhyme or reason as to why she does it only that she insure that its both painful and long; plus being a creature of paint and the toxic fumes from the paint doesn’t make it any easier.
Real Name: Unknown; its suspected that it is Betty Irons
Aliases: Calico Phantom
Legal Status: Wanted for murder and assault to both civilians and police
Alignment: Aberrant; it keeps children out of its rage
Attributes: I.Q.: 15, M.E.: 24, M.A.: 6, P.S.: 13, P.P.: 21, P.E.: 10, P.B.: 18, Spd.: 19
Hit Points: S.D.C.: 40
Weight: 130 (59 kg)
Height: 5’2” (137 cm)
Age: Unknown
Horror Factor: 16
Insanity: Claustrophobia; she is terrified of closed spaces.
Disposition: Manically laughs when they are sure that they cannot be seen; always with a crazy smile. Weather or not they have normal life is unknown.
Experience Level: 12
Combat Skills: Hand to Hand: Martial Arts
Attacks per Melee: 6
Combat Bonuses: +3 to roll, +3 to initiative, +3 to pull a punch, +2 to disarm, Body throw/Flip, +4 Damage, +5 to dodge, +5 to parry, +2 to strike
Other Bonuses: Jump attacks (all), Kick attacks (all), Critical Strike 18, 19 & 20, Paired Weapons, +9 vs. Horror Factor
Super Power Category: Mutant
Super Abilities
Major(s): Alter Physical Structure: Paint and Teleport (twice per round; counts as an attack)
Minor(s): Venomous Attack (see PU1 for a description of her toxic skin) and Horror Factor
Side Effects: When Graffiti teleports away, there is a light explosion of paint to everything in a 5 foot radius (like some one threw a can of paint 360 degrees). Graffiti knows this and usually waits until people are within range of her power and then teleports. She sticks around close enough to see what they look like when they exit the scene. Note: This is a poisonous attack and a save vs. Poison is needed.
Skills of Note: Art (98%), Detect Ambush (+15%), Intelligence (+15%), Track (+15%), Automotive Mechanics, Pilot: Motorcycle, Prowl, Streetwise, Math: Basic, Math: Advance, Language: French
Appearance: It appears as a hairless humanoid with a females shape. There is a constant swirl of color of all kinds that is in constant motion.
Occupation: Professional Assassin
Weapons: None; it likes to use its powers
Vehicles: None; it uses its powers to move long distances
Money: It has no need for money
Alter Physical Structure Paint – Major
The character is able to transform themselves into a live body of paint. When attacked, the character is immune to all kinetic attacks as they pass though the character. The character swarms with colors of every kind and can attempt to chameleon (30%). The chameleon character will look more like a painting of camouflage instead of a true chameleon. The character struggles to prowl due to the trail that they leave behind and paint fumes that, although not toxic, still faint (-10 to prowl) and unless there is an alternate source of the fumes, the penalty applies within 15 feet.
The character can use there powers in a number of ways.
Bucket of Paint – The character makes a large ball of paint that is used for deliberate attack at the eyes and/or face. The character then must save vs. non-lethal attack (16) or suffer the consequence of the burning of paint in their eyes and blindness (-10 to strike, parry, and dodge!). The blast radius of the attack is one yard for every three levels of experience (1, 4, 7, 10, and 13). The victim or target will be covered in a solid color of the characters choosing (generally the color that they have transformed themselves to).
Slippery Surface – The character sprays paint on a smooth surface so as to make it slippery with paint. Victims are -4 to strike, parry and dodge. The victim also suffers a penalty to their prowl (-30%) and must exercise caution to hide themselves.
Paint – The character is a master painter at a professional level and can mimic most paintings with ease (80% +1%)
Paint Chips – The character can create chips of paint that are hard as a diamond and razor sharp. Because this is a natural ability, the chips fly with amazing accuracy. The character can create as many as one chip every other level (one at first level, two at third level, etc.) The chips can be thrown collectively or individually. The character produces as many as two chips per level of experience. Chips can be stored for future fighting but last for only 1D4 days before becoming soft or “chipping”. Victims hit with the chips will not have to save vs. poison as it is not a liquid form, however if wounds are not cleaned from attacks within six hours the victim must then save vs. toxin.
o +3 to strike
o 2D4 damage per chip
Disguise – The character can use their powers of painting to disguise and chameleon themselves and others.
o Disguise: 50%, +6% per level of experience.
o Quick Disguise (one minute): 20%, +3% per level of experience.
Saturday, September 29, 2007
One more Villain
TAG
Tags a
For the next six years she spent long nights in creating a super suit that was self regenerating a ooze that would harden instantly when fired. While she was inventing and creating she worked as at a boring nuclear engineering job that was slow and dragged on. Finally she cracked and decided to break in and show her colleges some real success and progress.
Calling in sick, she donned and in a fit of rage and excitement attacked her office building openly. Naming herself Tag, she trashed her office and went home. The rush was so much that she wanted more but was confused. One the one hand she wanted to be a hero and on the other, the rush of destruction. To say the least, after debating it all night she decided that Tag was a villain.
For the next year she studied martial arts at night while doing her day job. She wanted to insure that Tag was a fighter and could handle her self. She would laugh some nights at the thought that Tag was her own personality. Now time has passed and perhaps Tag is.
Real Name: Cecilia Beatriz
Aliases: Paint Ball, Graffiti, Cee, Chica
Legal Status: Tag is wanted for graffiti and destruction of public and private property
Alignment: Anarchist
Attributes: I.Q.: 23, M.E.: 14, M.A.: 9, P.S.: 10, P.P.: 11, P.E.: 12, P.B.: 18, Spd.: 14
Hit Points: 19 S.D.C.: 20
Weight: 120 (54 kg)
Height: 5’4” (163cm)
Age: 27
Disposition: Cecilia wants to push the limits of what (wo)men can accomplish though the power of invention over mutants and freaks. Her determination and drive probably will drive her alignment to miscreant because the tests become more and more destructive and the improvement more expensive.
Experience Level: Cecilia is 3rd level, the suit is 7th level.
Combat Skills: Martial Arts
Attacks per Melee: 4
Combat Bonuses: +3 to roll with punch, +2 on initiative, +3 to pull a punch, +3 to parry and dodge, +2 to strike and disarm. Kick attacks: Karate style kick (2D4 damage), Roundhouse Kick 3D6, Snap Kick 1D6, Wheel Kick 2D6, Knee 1D6
Super Power Category: Super Invention
Physical Appearance:
Super Abilities: Mater Expulsion: Paint (New), Wingless Flight (leaves a colorful trail)
Skills of Note: Electrical Engineer 60%, Mechanical Engineer 55%, Weapons Engineer 50%, Robot Mechanics 60%, Robot Electronics 55%, Radio: Basics 80%, Read Sensory 65%, Chemistry 65%, Chemistry: Analytical 60%, Computer Operation 60%, Computer Programming 50%, Computer Repair 10%, Astrophysics 50%, Art 60%, Anthropology 45%, Biology 55%, Paramedic 60%, Intelligence 50%, Research, Mathematics: Advance 85%, W.P.: Sword, W.P. Staff, W.P. Staff, W.P. Chain, English: 60%, Spanish 98%
Appearance: Cecilia is a beautiful young Spanish European who speaks both Spanish and English. Tag wears a mask that snaps into place on her uniform covering her entire face to keep her mystery.
Occupation: Engineer and Destroyer
Weapons: Diasho and the suit
Vehicles: Just her personal vehicle witch she never uses as Tag
Money: she makes a decent salary of $60,000 a year; $50,000 in savings.
This power is the ability to create both hard and soft paint and launch it at any target within range. Paint is in any color the character desires at the time they shoot the paint and can change from shot to shot. They are also able to create a controlled spray. Unlike the burst of paint like a paint ball or spraying, the character can airbrush with exact precision. With practice, the power gives the character the ability to paint (even at first level).
Paint Ball: The character creates balls of solid paint that explode on impact.
Range: 300 feet (+10 feet per level of experience)
Damage: 3D6 + 1D6
Blast Radius: Paint Explodes: 1 Yard (.9 m)
Spray Paint Blast: The character can create a blast of paint that impairs its victims (-8 to strike, parry and dodge), but does not do the same impact damage that Paint Ball does.
Range: 1D6
Blast Radius: 3 Yards (2.7 m) (+1 Yard (.9 m) per level of experience)
Abilities:
Skill: Painting: The character can paint with such precision that they can make a line of paint so fine that it’s the size of a pencil line. The character can paint with such skill; 80%, +2%.
A new villain and power for your viewing pleasure
Paint Job
Philippe Bleu was a French immigrant who thought that
While he was in Century Station he was finishing seeing a beautiful art show of the recent release of a German artist Heimlich Rindlesbacher, a new light in the artistic community. Phil was traveling home, little tipsy, to his flat though the
He wasn’t prepared to find a counterfeit operation that was duplicating money. Because he was drunk it took little effort to subdue Phil and tie him to a chair. The intoxicated artist was so inebriated, and screaming for attention, that he didn’t hear that the criminals plans to get rid of him though drowning the man in a vat of paint.
He didn’t catch on until he was being lowered from the second story crane handing from a chair. As the paint was rising he began to realize that this wasn’t just oil or water based paint. It burned! He screamed and struggled until his whole body was immersed. The crooks were certain that their invader was not going to give them trouble any longer.
They were wrong.
The paint that was burning the skin and body of Phil was actually a supply of swirling toxin that was in fact not paint but mislabeled canister of mutagen produced by the paint company that was supposed to be shipped to Doctor Feral for animal research.
When the men put on the lid and walked away, they didn’t expect to have the lid explode some minutes later by a paint man.
Phil broke out and realized that he was not seeing things in their true color but had become color blind, but he was certain that he was going to make them pay. Over the next 10 minutes he had drown two of his assailants in paint and killed with paint chips 3. There were four survivors who ran confused without their leader.
Over the next few weeks, Philippe spent hours mastering his powers and weaseling his way into making money to be like other artists. Soon he was able duplicate most any painting and went on a duping spree where stealing paintings only to return duplicates. Over the next few weeks he had made a name for himself as the master of counterfeiting, Paint Job.
As Paint Job, Phil believes that he cannot maintain his from without his Force Aura up at all times. He has learned how to shrink and grow at will but not how to maintain mass and suspects he never will.
Real Name: Philippe Bleu
Aliases: Phil Blue
Legal Status: Paint Job is wanted for counterfeiting. Philippe has no known criminal record. He is reported as a missing person.
Alignment: Miscreant
Attributes: I.Q.: 10, M.E.: 13, M.A.:18, P.S.: 15 (Superhuman 25 as Paint Job; 12 when shrunk), P.P.: 9, P.E.: 14 (18), P.B.: 23, Spd.: 19 (380 inches a minute as Paint Job when shrunk)
Hit Points: 24 S.D.C.: 40 (S.D.C.: 210; Armor Rating: 14 as Paint Job; half when shrunk)
Weight: 190 lbs. (86 kg)
Height: 5’6” (168 km)
Age: 23
Horror Factor: 0 (10 as Paint Job)
Disposition: Phil loves his new powers and has gone quite mad now that he realizes that he will never be the respected painter that he wanted to be. Counterfeiters ruined his life so he is going to ruin counterfeiting. He has committed crimes but has turned around and thwarted crimes as well. He considers himself a dark Robin Hood of sorts and has taught police though counterfeiting how to detect a counterfeiter. He suspects that it’ll only be a matter of time till he is caught. Until then he is a rogue on a mission.
Experience Level: 1
Combat Skills: Basic
Attacks per Melee: 4
Combat Bonuses: +6 to roll with a punch, + 2 to pull a punch Shrunk: +6 to dodge, -5 to strike physically, -10 to parry
Super Power Category: Experimental (Accident)
Super Abilities: Alter Physical Structure: Paint (New), Shrink (6 inches), Force Aura
Skills of Note: (Paint: 81%, Prowl: 75% as Paint Job), Prowl 30%, Streetwise 24%, Pick Locks 35%, Palming 25%, Basic Math 50%, Pilot Automobile 62%, Cook 40%, First Aid 50%, Seduction 45%, Find Contraband and Illegal Weapons 30%
Appearance: As Phil, he is a strikingly handsome man with blonde hair and blue eyes. As Paint Job, Phil is a featureless swirling mass of colors that leaves a trail of paint footprints.
Occupation: Freelance Artist and Professional Thief
Weapons: Relies on his natural powers.
Vehicles: None
Money: Steals it when he needs it.
Alter Physical Structure Paint-Man – Major
The character is able to transform themselves into a live body of paint. When attacked, the character is immune to all kinetic attacks as they pass though the character. The character swarms with colors of every kind and can attempt to chameleon (30%). The chameleon character will look more like a painting of camouflage instead of a true chameleon. The character struggles to prowl due to the trail that they leave behind and paint fumes that, although not toxic, still faint (-10 to prowl) and unless there is an alternate source of the fumes, the penalty applies within 15 feet.
The character can use there powers in a number of ways.
Bucket of Paint – The character makes a large ball of paint that is used for deliberate attack at the eyes and/or face. The character then must save vs. non-lethal attack (16) or suffer the consequence of the burning of paint in their eyes and blindness (-10 to strike, parry, and dodge!). The blast radius of the attack is one yard for every three levels of experience (1, 4, 7, 10, and 13). The victim or target will be covered in a solid color of the characters choosing (generally the color that they have transformed themselves to).
Slippery Surface – The character sprays paint on a smooth surface so as to make it slippery with paint. Victims are -4 to strike, parry and dodge. The victim also suffers a penalty to their prowl (-30%) and must exercise caution to hide themselves.
Paint – The character is a master painter at a professional level and can mimic most paintings with ease (80% +1%).
Paint Chips – The character can create chips of paint that are hard as a diamond and razor sharp. Because this is a natural ability, the chips fly with amazing accuracy. The character can create as many as one chip every other level (one at first level, two at third level, etc.) The chips can be thrown collectively or individually. The character produces as many as two chips per level of experience. Chips can be stored for future fighting but last for only 1D4 days before becoming soft or “chipping”. Victims hit with the chips will not have to save vs. poison as it is not a liquid form, however if wounds are not cleaned from attacks within six hours the victim must then save vs. toxin.
o +3 to strike
o 2D4 damage per chip
Disguise – The character can use their powers of painting to disguise and chameleon themselves and others.
o Disguise: 50%, +6% per level of experience.
o Quick Disguise (one minute): 20%, +3% per level of experience.