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Wednesday, August 29, 2007

Religion & RPG

I have played no other game except Palladium Books stuff and Palladium FRPG is one of the most interesting when it comes to a 'God'. There is so many gods, godlings, demigods, demons, devils etc... that the avenues for adventure were unlimited.

I thought that that was going to be the end of gods for all of Palladium and their games. Man I was wrong! When Rifts came out there was an open route for gods again. All of the gods that had infested the minds of men and women was reintroduced. I was a bit intrigued by some of the choices of gods. For example, the Hindu gods were brought in and I know a few friends of mine that warship the Triune God Vishnu Brahma and Shiva. How players, GM's and the writer of Rifts Pantheons approached this God was interesting. Now I wonder how much true wisdom was involved in creating a stat for Gods that were or are currently worshiped.

That leads to the one final God er... Gods of Christianity (it all depends on your viewpoint of "God, being theres a Father, a Son and a Holy Ghost"). I know that theres controversy about creating stats for 'God' but hear me out on this. Perhaps it was questionable as to weather or not Palladium should of created the stats for the Christian God but I think that with the stats of all the other Gods that it might of been a o.k. idea. On the other hand they were writing for a predominately Christian audience and thus would of appeared tacky, especially if, say, Thor or Ra was stronger then Jesus or because there is no true definition of the Christian God, to define 'him' by creating a three headed God. at any rate, just a thought.

I just wanted to put the thought out there while I was working on my Blue Ice project. Your comments are welcome.

Sunday, August 26, 2007

My Icon


Battle Magus - Rifts: TPOP by ~Kuren on deviantART

Those who are wondering where my icon comes from is here in Deviantart. It was created by a creative genius named Kuren. My special thanks to them and their wonderful work.

The continuation

I missed another game.

I wonder whats wrong with me. Where the lust for game has gone. I remember a time when I was completely obsessed by the sheer desire to release myself with a good game. The psychology of it all was just awesome. I could function, work well with others etc. Then there was a time that there was no released and I was stuck with the stress of life and my O.C.D. was really bad. Now its weird. I am more relaxed an under control but I still want the socialization of it all. I want the pizza, laughing, sound of clanging of dice, etc.

Now playing tough. It's dead silent and everyone isn't there, we are not friends, its so quiet. Kind of creepy. No dice is rolled. The pizza is cold and conversation dry. It sucks. To make matters worse I am on the road constantly so this is my only avenue.

Enough sadness now, I have been working on my project Blue Ice. I have been working on the various characters that will influence the whole campaign in general. Characters that will give the campaign the right twists and turns... Now if you'll excuse me I have to get back to working on my project.

The continuation

I missed another game.

I wonder whats wrong with me. Where the lust for game has gone. I remember a time when I was completely obsessed by the sheer desire to release myself with a good game. The psychology of it all was just awesome. I could function, work well with others etc. Then there was a time that there was no released and I was stuck with the stress of life and my O.C.D. was really bad. Now its weird. I am more relaxed an under control but I still want the socialization of it all. I want the pizza, laughing, sound of clanging of dice, etc.

Now playing tough. It's dead silent and everyone isn't there, we are not friends, its so quiet. Kind of creepy. No dice is rolled. The pizza is cold and conversation dry. It sucks. To make matters worse I am on the road constantly so this is my only avenue.


Enough sadness now, I have been working on my project Blue Ice.

Tuesday, August 21, 2007

HLS Journal

Its time to continue what has been done so far.

For those who don't know what a HLS is, its a Hook Line Sinker. At any rate I am attempting to use a series of them to create a chain adventure or campaign that can be adjusted and shaped by the GMs that use it. I didn't think that it was going to be so hard, but as it is, its tough. A challenge that I am up to.

I have now created several characters to start the story. Some loose ideas have formed in my head as to how the story goes but as for now its very sketchy. Its like the time I attempted to create new Nightbane stuff (thats still in the works) at any rate I couldn't finish the stuff because I couldn't get the story in my head. I guess stories are made by the people that started them. In other words the characters make the story. I just need to find some new characters to influence this story and the old ones that are floating in my head.

Sunday, August 19, 2007

Back behind the screen.

Its been a while since I wrote my first entry. Last night was the first time in a while since we played. The game was good. My observation though of online gaming versus face-to-face is the flow. Online games it seems is slower more detailed then the fast pace of the face-to-face; that and the fact that theres no pizza on the side unless you order it yourself.

This makes me think of the work that I have been doing on the Blue Ice adventure. I hope that online work hasn't slowed me or distorted my way of playing. See the adventure is running starts 25 years after the original Blue Ice adventure. All the drugs were pushed under the rug and forgotten. People should of payed attention to the first fight between the freaks, especially the aftermath... (Man I know this is going to be good.)

Saturday, August 18, 2007

My RPG Personality

51% Combativeness, 26% Sneakiness, 64% Intellect, 72% Spirituality

Valorous! Noble! Or possibly just a self-righteous jerk (but with the brains to keep you alive!)... You are a Smart Paladin!
Paladins are holy warriors. They are valorous defenders of the light. Unfortunately, most of them are so ardent in their defense they tend to meet sticky ends faster than you can say "rampaging red dragon." Many people look up to Paladins, while others just consider them stuck up, overbearing, or self-righteous.
Fortunately for you, unlike most Paladins, you're pretty smart. Which means that you're more likely to fall into the "admired" category, rather than the "obnoxious" or "dead" categories.
Much like the crusades, you manage to combine violence and religion, though unlike the crusades, you add a healthy does of intelligence. You may be a staunch defender of the faith, a valorous champion of the weak, or the stuff that jihads are made of. Which ever one you are, just be happy that you�ve got the smarts to back it up and make it work.

My test tracked 4 variables How you compared to other people your age and gender:
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You scored higher than 38% on Combativeness
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You scored higher than 26% on Sneakiness
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You scored higher than 35% on Intellect
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You scored higher than 94% on Spirituality


I wanted to start out with a little of my personality. I want to have a blog that was about my RPG adventures and mishaps. Maybe a little about my life but mostly RPG of witch I love. I enjoy a good story and I know others do too.