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Saturday, September 29, 2007

A new villain and power for your viewing pleasure

Paint Job
Philippe Bleu was a French immigrant who thought that America was going to be the place for his opportunity to shine. He took his art degree from his European college education to pursue a job as an art critic.
While he was in Century Station he was finishing seeing a beautiful art show of the recent release of a German artist Heimlich Rindlesbacher, a new light in the artistic community. Phil was traveling home, little tipsy, to his flat though the Silver City part of town when he made a wrong turn. Within fifteen minutes he was lost. In his drunken stupor he stumbled out of the car towards a lit building to ask for directions.
He wasn’t prepared to find a counterfeit operation that was duplicating money. Because he was drunk it took little effort to subdue Phil and tie him to a chair. The intoxicated artist was so inebriated, and screaming for attention, that he didn’t hear that the criminals plans to get rid of him though drowning the man in a vat of paint.
He didn’t catch on until he was being lowered from the second story crane handing from a chair. As the paint was rising he began to realize that this wasn’t just oil or water based paint. It burned! He screamed and struggled until his whole body was immersed. The crooks were certain that their invader was not going to give them trouble any longer.
They were wrong.
The paint that was burning the skin and body of Phil was actually a supply of swirling toxin that was in fact not paint but mislabeled canister of mutagen produced by the paint company that was supposed to be shipped to Doctor Feral for animal research.
When the men put on the lid and walked away, they didn’t expect to have the lid explode some minutes later by a paint man.
Phil broke out and realized that he was not seeing things in their true color but had become color blind, but he was certain that he was going to make them pay. Over the next 10 minutes he had drown two of his assailants in paint and killed with paint chips 3. There were four survivors who ran confused without their leader.
Over the next few weeks, Philippe spent hours mastering his powers and weaseling his way into making money to be like other artists. Soon he was able duplicate most any painting and went on a duping spree where stealing paintings only to return duplicates. Over the next few weeks he had made a name for himself as the master of counterfeiting, Paint Job.
As Paint Job, Phil believes that he cannot maintain his from without his Force Aura up at all times. He has learned how to shrink and grow at will but not how to maintain mass and suspects he never will.
Real Name: Philippe Bleu
Aliases: Phil Blue
Legal Status: Paint Job is wanted for counterfeiting. Philippe has no known criminal record. He is reported as a missing person.
Alignment: Miscreant
Attributes: I.Q.: 10, M.E.: 13, M.A.:18, P.S.: 15 (Superhuman 25 as Paint Job; 12 when shrunk), P.P.: 9, P.E.: 14 (18), P.B.: 23, Spd.: 19 (380 inches a minute as Paint Job when shrunk)
Hit Points: 24 S.D.C.: 40 (S.D.C.: 210; Armor Rating: 14 as Paint Job; half when shrunk)
Weight: 190 lbs. (86 kg)
Height: 5’6” (168 km)
Age: 23
Horror Factor: 0 (10 as Paint Job)
Disposition: Phil loves his new powers and has gone quite mad now that he realizes that he will never be the respected painter that he wanted to be. Counterfeiters ruined his life so he is going to ruin counterfeiting. He has committed crimes but has turned around and thwarted crimes as well. He considers himself a dark Robin Hood of sorts and has taught police though counterfeiting how to detect a counterfeiter. He suspects that it’ll only be a matter of time till he is caught. Until then he is a rogue on a mission.
Experience Level: 1
Combat Skills: Basic
Attacks per Melee: 4
Combat Bonuses: +6 to roll with a punch, + 2 to pull a punch Shrunk: +6 to dodge, -5 to strike physically, -10 to parry
Super Power Category: Experimental (Accident)
Super Abilities: Alter Physical Structure: Paint (New), Shrink (6 inches), Force Aura
Skills of Note: (Paint: 81%, Prowl: 75% as Paint Job), Prowl 30%, Streetwise 24%, Pick Locks 35%, Palming 25%, Basic Math 50%, Pilot Automobile 62%, Cook 40%, First Aid 50%, Seduction 45%, Find Contraband and Illegal Weapons 30%
Appearance: As Phil, he is a strikingly handsome man with blonde hair and blue eyes. As Paint Job, Phil is a featureless swirling mass of colors that leaves a trail of paint footprints.
Occupation: Freelance Artist and Professional Thief
Weapons: Relies on his natural powers.
Vehicles: None
Money: Steals it when he needs it.

Alter Physical Structure Paint-Man – Major

The character is able to transform themselves into a live body of paint. When attacked, the character is immune to all kinetic attacks as they pass though the character. The character swarms with colors of every kind and can attempt to chameleon (30%). The chameleon character will look more like a painting of camouflage instead of a true chameleon. The character struggles to prowl due to the trail that they leave behind and paint fumes that, although not toxic, still faint (-10 to prowl) and unless there is an alternate source of the fumes, the penalty applies within 15 feet.
The character can use there powers in a number of ways.

Bucket of Paint – The character makes a large ball of paint that is used for deliberate attack at the eyes and/or face. The character then must save vs. non-lethal attack (16) or suffer the consequence of the burning of paint in their eyes and blindness (-10 to strike, parry, and dodge!). The blast radius of the attack is one yard for every three levels of experience (1, 4, 7, 10, and 13). The victim or target will be covered in a solid color of the characters choosing (generally the color that they have transformed themselves to).

Slippery Surface – The character sprays paint on a smooth surface so as to make it slippery with paint. Victims are -4 to strike, parry and dodge. The victim also suffers a penalty to their prowl (-30%) and must exercise caution to hide themselves.

Paint – The character is a master painter at a professional level and can mimic most paintings with ease (80% +1%).

Paint Chips – The character can create chips of paint that are hard as a diamond and razor sharp. Because this is a natural ability, the chips fly with amazing accuracy. The character can create as many as one chip every other level (one at first level, two at third level, etc.) The chips can be thrown collectively or individually. The character produces as many as two chips per level of experience. Chips can be stored for future fighting but last for only 1D4 days before becoming soft or “chipping”. Victims hit with the chips will not have to save vs. poison as it is not a liquid form, however if wounds are not cleaned from attacks within six hours the victim must then save vs. toxin.

o +3 to strike

o 2D4 damage per chip

Disguise – The character can use their powers of painting to disguise and chameleon themselves and others.

o Disguise: 50%, +6% per level of experience.

o Quick Disguise (one minute): 20%, +3% per level of experience.

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