Option 5 (I think)
Heres an idea. The players play Nightbane (or the like) that have strong afiliations with a Truth Seekers club that goes missing. Clues left by the Seekers take them on a wild trip round the whole country. Meanwhile, a half trusting federal agent (that thinks that they are guilty of something and wants them to turn themselves in) is on their tail unaware that the Nightlords are also on their tail to stop the truth and the agent helping them.
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Sorry I had an idea then read the concept for the game more thoroughly and realized it wouldn't work. I'll try and think of something.
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