This blog is for those that enjoy all Rifts, Palladium and Heroes Unlimited games that we have. I am writing anything and everything that comes to mind on the subject. Recently I have started to add new material that could be used by a GM that would improve the game for other GM's and their players. I have invited new writers and hope to add new material with these other writers.
Wednesday, December 12, 2012
The Chase
I was talking to two great buddies of mine and the topic of long term campaigns came up. I wanted to do a campaign about chasing the characters to their goal because it works in the movies/TV. The guys pointed out (in not so many words) they (the characters) would either make it a last stand or scatter like sheep. Both are not good options and make for a lousy campaign. They said the concept is great in movies and TV but not for RPG. What I need is to draw the towards the desired target. So I am now going to co-GM (I'll talk about that in another post) a game an ATB game but my tactic is going to change for a better game.
Posted by
Nathan Bingham
at
7:46 AM
Sunday, July 22, 2012
Rush on Cyberspace
I know that I haven't written in a while but I thought to give an update. With life as it is, things have been shifted around and the work with Cyberspace will be tested in a real game that I am putting together. I almost have 100 pages written and the fun is just beginning.
There is unfinished villains and dimensional places that really need some fleshing out (skeleton idea but no fleshed). I have so much writing, I really am in heaven with the rush on the work. Wish me luck.
There is unfinished villains and dimensional places that really need some fleshing out (skeleton idea but no fleshed). I have so much writing, I really am in heaven with the rush on the work. Wish me luck.
Posted by
Nathan Bingham
at
10:05 PM
Saturday, April 21, 2012
Back behind the Shield
I have been working on some great things:
Nightbane in Cyberspace
Splicers in Space
I am an Megaversal Ambassidor
I am GM for a game played via Scype
I am a player for a game
Things are good. So whats new? I have become a busy busy guy and life could not get better in this moment. For those that have been reading my stuff I have learned how to do textile HTML. Its new for me and it makes things so freaking easy at the same time frusterating. Symbols that I normally use cannot be used such as the (+) plus sign. At least they are interchangable.
Also I am active on the Heroes Unlimited forum as I am attempting to strech my imagination of the powers that are available (instead of attempting to recreate them in the past). It interesting how when you attempt to find out the full extent of the power and get the opinion of others about it. Most of the time the fellow players say that its the GM's call. I am the GM so what do I say? I want it to be fair so reaching out is important to me and to my players.
In roll play I have learned that taking it slow allows for more great detail to come in and fantastic memeorable game. I started my new game Taur Wars (a Heroes Unlimited game) and its way better then the ones that I have played in the past. There is a lot more work in creating details but its still a great story blooming.
At any rate thats the update. I know that its not much but I'll make a better effort to keep you up to date.
Nightbane in Cyberspace
Splicers in Space
I am an Megaversal Ambassidor
I am GM for a game played via Scype
I am a player for a game
Things are good. So whats new? I have become a busy busy guy and life could not get better in this moment. For those that have been reading my stuff I have learned how to do textile HTML. Its new for me and it makes things so freaking easy at the same time frusterating. Symbols that I normally use cannot be used such as the (+) plus sign. At least they are interchangable.
Also I am active on the Heroes Unlimited forum as I am attempting to strech my imagination of the powers that are available (instead of attempting to recreate them in the past). It interesting how when you attempt to find out the full extent of the power and get the opinion of others about it. Most of the time the fellow players say that its the GM's call. I am the GM so what do I say? I want it to be fair so reaching out is important to me and to my players.
In roll play I have learned that taking it slow allows for more great detail to come in and fantastic memeorable game. I started my new game Taur Wars (a Heroes Unlimited game) and its way better then the ones that I have played in the past. There is a lot more work in creating details but its still a great story blooming.
At any rate thats the update. I know that its not much but I'll make a better effort to keep you up to date.
Posted by
Nathan Bingham
at
10:50 AM
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